← All guides

Progression / UPDATED September 8, 2026

Steal an Egg Treadmill: Unlock the First Machine and Start Training

Find the $1K unlock at your pen, confirm the successful purchase and start the recorded treadmill training loop.

Your next move

Earn enough cash from active pets, use the $1K Unlock button at your pen, then step onto the newly available treadmill. Check the shoe-marked Speed gain while training. A pen expansion sign and the trail shop are separate follow-up purchases.

Plan this task
  1. Find the first unlock at the pen entrance
  2. Step onto the machine and read Speed rather than cash
  3. Choose the next purchase for the problem it solves
  4. Leave training and repeat the same run

Find the first unlock at the pen entrance

After placing pets, return to the sign at your pen entrance. The August 20 recording shows Upgrade your Pen! above an Unlock button costing $1K. The player has more than that amount available before pressing it.

The unlock succeeds and the game displays confirmations for both the treadmill and the base. The sign then changes to a later Upgrade Pen offer. This first unlock is a concrete exception to the idea that every pen purchase only adds space: it is the step that makes the first treadmill available in this recorded tutorial.

Pen entrance sign showing an Unlock button costing $1K.
Use the initial Unlock offer shown here; the later pen-expansion prices are a different stage. mayrushart, uploaded August 20, 2026. Open full image · Image source

Step onto the machine and read Speed rather than cash

After the purchase, the tutorial directs the player to use the treadmill. Move onto its belt and face the machine. The recording then shows shoe icons and +2 gain pop-ups; the shoe-marked total at the bottom left is the Speed display.

The nearby cash total comes from a different part of the game. Do not interpret a green money gain as treadmill progress. This footage uses edits and accelerated passages, so its elapsed screen time is not used to promise a fixed number of Speed points per real-world minute.

  1. Confirm the unlock has succeeded.
  2. Move onto the treadmill belt.
  3. Watch for shoe-marked gain pop-ups and an increasing Speed total.
  4. Leave the belt when you are ready for another egg route.
Player on the treadmill with a shoe icon and +2 gain, while the Speed total is visible at the lower left.
Training is visible on the machine itself. The displayed increment belongs to this recorded setup. mayrushart, uploaded August 20, 2026. Open full image · Image source

Choose the next purchase for the problem it solves

A trail is the next demonstrated training change: after the recorded Grey Trail purchase, the same early treadmill displays +3 instead of +2. The trail guide shows the purchase and active state. It is not necessary to buy a Robux offer to reproduce that cash-purchase example.

The pen sign after the first unlock offers a later expansion. For the actual recorded expansion prices and capacity changes, use the base-upgrade guide. This page establishes the first unlock and training sequence; it does not invent an exhaustive treadmill tier, price or maximum-gain table.

Leave training and repeat the same run

Before stepping onto the belt, save the displayed Speed and active trail alongside the result of your last chosen nest-to-home run. After training, leave the belt and record the new Speed. Keep the same trail, route and comparable carried-egg conditions for the next attempt.

Complete a return and record its time, whether the egg stayed carried and where any interruption happened. Repeat before deciding that more training is the answer. If the same navigation error persists, practise that section; if the route becomes repeatable, assess the next destination separately instead of training toward an invented universal threshold.